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View Full Version : JUAL X-BOX 360 jasper arcade 250 GB + kinect + banyak bonuz C.O.D bogor,depok,jakarta ,..!


freakgamer
1st October 2012, 12:01 AM
Kondisi Barang : Second

Harga :



Lokasi Seller : Jawa Barat


Description :



http://img818.imageshack.us/img818/6910/img2012071800066.th.jpg (http://imageshack.us/photo/my-images/818/img2012071800066.jpg/)



http://img215.imageshack.us/img215/7134/img2012071800058.jpg (http://imageshack.us/photo/my-images/215/img2012071800058.jpg/)



http://img38.imageshack.us/img38/1509/img2012071800061.jpg (http://imageshack.us/photo/my-images/38/img2012071800061.jpg/)



http://img845.imageshack.us/img845/3383/img2012071800060.jpg (http://imageshack.us/photo/my-images/845/img2012071800060.jpg/)



http://img254.imageshack.us/img254/3163/img2012071800057.jpg (http://imageshack.us/photo/my-images/254/img2012071800057.jpg/)



http://img88.imageshack.us/img88/9468/img2012071800059.jpg (http://imageshack.us/photo/my-images/88/img2012071800059.jpg/)



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Xbox 360 Arcade Consoles Includes & spec's:



Xbox 360 Arcade Jasper console (White)

Xbox 360 video cables

LAN Cable

Key Features



Console Type: Home Console

Platform: Xbox 360

Gaming Type: LAN Gaming, Multiplayer Gaming, Online Gaming

Processor



Processor type: Triple Core IBM PowerPC

Processor Speed: 3.2 GHz

Memory



Installed RAM: 512 MB

Installed Cache Memory: 1 MB

RAM technology: GDDR3

Display



Max. Resolution: 1920 x 1080

Graphics



Graphic Processor: Custom ATI Graphics Processor

Graphic Processor Speed: 500 MHz

Graphic Card Memory: 10 MB

Fill Rate: 0.5 Million triangles/sec

Storage Type



Optical Drive Type DVD-ROM

Optical Drive Speed 12x (DVD)

Audio



Audio Support: Dolby Digital 5.1

Audio Out: HDMI out x 2, Line Out

Technical Features



Communication Type: Bluetooth, Fast Ethernet, Infrared, USB 2.0, Wi-Fi

Controller Pad Ports: 2

Expansion Slots: Xbox Memory Card Slot

Main Controls 4 Way Cross Keypad, A/B/X/Y Buttons, Directional Pad, Thumb Stick

Input / Output Ports 2 x Game Controller Port, 2 x Memory Unit Slots, 3 x USB, RJ-45

DVD Movie Playback DVD Movie Playback

Battery



Battary Run Time: 30 Hours

Battery Type: 2 x AA Battery

Other Features



HDTV Compatibility HDTV Game support, HDTV Movie support

Other Features MPEG 2 Support, Progressive Scan DVD Playback



kinect spec's :

Kinect builds on software technology developed internally by Rare, a subsidiary of Microsoft Game Studios owned by Microsoft, and on range camera technology by Israeli developer PrimeSense, which developed a system that can interpret specific gestures, making completely hands-free control of electronic devices possible by using an infrared projector and camera and a special microchip to track the movement of objects and individuals in three dimension.[26][27][28] This 3D scanner system called Light Coding[29] employs a variant of image-based 3D reconstruction.[30][31]

The Kinect sensor[9] is a horizontal bar connected to a small base with a motorized pivot and is designed to be positioned lengthwise above or below the video display. The device features an "RGB camera, depth sensor and multi-array microphone running proprietary software",[32] which provide full-body 3D motion capture, facial recognition and voice recognition capabilities. At launch, voice recognition was only made available in Japan, the United Kingdom, Canada and the United States. Mainland Europe received the feature later in spring 2011.[33] Currently voice recognition is supported in Australia, Canada, France, Germany, Ireland, Italy, Japan, Mexico, New Zealand, United Kingdom and United States. The Kinect sensor's microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.[9]

The depth sensor consists of an infrared laser projector combined with a monochrome CMOS sensor, which captures video data in 3D under any ambient light conditions.[9][34] The sensing range of the depth sensor is adjustable, and the Kinect software is capable of automatically calibrating the sensor based on gameplay and the player's physical environment, accommodating for the presence of furniture or other obstacles.[35]

Described by Microsoft personnel as the primary innovation of Kinect,[36][37][38] the software technology enables advanced gesture recognition, facial recognition and voice recognition.[39] According to information supplied to retailers, Kinect is capable of simultaneously tracking up to six people, including two active players for motion analysis with a feature extraction of 20 joints per player.[40] However, PrimeSense has stated that the number of people the device can "see" (but not process as players) is only limited by how many will fit in the field-of-view of the camera.[41]





This infrared image shows the laser grid Kinect uses to calculate depth





The depth map is visualized here using color gradients from white (near) to blue (far)

Reverse engineering[42] has determined that the Kinect sensor outputs video at a frame rate of 30 Hz. The RGB video stream uses 8-bit VGA resolution (640 � 480 pixels) with a Bayer color filter, while the monochrome depth sensing video stream is in VGA resolution (640 � 480 pixels) with 11-bit depth, which provides 2,048 levels of sensitivity. The Kinect sensor has a practical ranging limit of 1.2�3.5 m (3.9�11 ft) distance when used with the Xbox software. The area required to play Kinect is roughly 6 m2, although the sensor can maintain tracking through an extended range of approximately 0.7�6 m (2.3�20 ft). The sensor has an angular field of view of 57� horizontally and 43� vertically, while the motorized pivot is capable of tilting the sensor up to 27� either up or down. The horizontal field of the Kinect sensor at the minimum viewing distance of ~0.8 m (2.6 ft) is therefore ~87 cm (34 in), and the vertical field is ~63 cm (25 in), resulting in a resolution of just over 1.3 mm (0.051 in) per pixel. The microphone array features four microphone capsules[43] and operates with each channel processing 16-bit audio at a sampling rate of 16 kHz.[40]

Because the Kinect sensor's motorized tilt mechanism requires more power than the Xbox 360's USB ports can supply,[44] the device makes use of a proprietary connector combining USB communication with additional power. Redesigned Xbox 360 S models include a special AUX port for accommodating the connector,[45] while older models require a special power supply cable (included with the sensor[43]) that splits the connection into separate USB and power connections; power is supplied from the mains by way of an AC adapter.[44]



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