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penjualcd
10th September 2012, 01:22 PM
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Buat agan agan programer

saya jual paketannya 44 Gb cukup 200 rebu belum termasuk ongkos kirim



program android, iphone,bb , dan macem macem lagi

bentuknya ebook dan ada juga tutorial videonya

cekidot aja


[/spoiler][spoiler=open this] for mau tau isinya apa aja:






Books : Computers and Technology : English

Do you wanna be a game programmer ? Do you have what it takes to write games ? Can you feel the ecstasy when people like John Carmack or Tim Sweeney does their magic in creating all those virtual worlds ... Here u go ... A massive collection to help you to get started with Game Development ... Whether you're an industry veteran or hobbyist, this collection will serve ur needs...



Seed as long as you can and give ur valuable comments ...



The books are specified below



| Gold - Object-Oriented Game Development.pdf

| Loguidice - Vintage Games - An Insider Look at the History of the Most Influential Games of All Time (Focal, 2009).pdf

| Wolf - Video Game Explosion - A History from Pong to Playstation (Greenwood, 2008).pdf

|

+---Basics

| | Game Architecture & Design.pdf

| |

| +---0_Game Science

| | +---Maths

| | | | 3D Rotation.pdf

| | | | Beginning Pre-Calculus for Game Developers.pdf

| | | | Computational Geometry - Algorithms and Applications, 3rd Ed.pdf

| | | | Computing for Numerical Methods Using Visual C++ - Wiley.pdf

| | | | Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel.pdf

| | | | Mathematics for Game Developers - Christopher Tremblay.pdf

| | | | Visualizing Quaternions.pdf

| | | |

| | | +---3D Math Primer For Graphics And Game Development

| | | | 3D Math Primer For Graphics And Game Development - Fletcher Dunn and Ian Parberry.pdf

| | | | 3D Math Primer for Graphics and Game Development Souce Code.rar

| | | |

| | | +---Essential Mathematics for Games & Interactive applications

| | | | Essential Mathematics for Games & Interactive applications.pdf

| | | | Essential Mathematics for Games & Interactive applications.rar

| | | | Essential Mathematics for Games and Interactive Applications 2e (Morgan, 2008).pdf

| | | | Essential Mathematics for Games and Interactive Applications 2e (Morgan, 2008).rar

| | | |

| | | \---Vector Lessons

| | | Vector Lessons.7z

| | |

| | \---Physics

| | | Physics for Game Developers - David M. Bourg.pdf

| | | Physics Modeling for Game Programmers.pdf

| | |

| | +---Game Physics - David H. Eberly

| | | CD-ROM Contents.7z

| | | Game Physics - David H. Eberly.pdf

| | |

| | \---Game Physics Engine Development - Ian Millington

| | Game Physics Engine Development - Ian Millington.pdf

| | Millington_GamePhysics_cd.zip

| |

| +---1_Computer Graphics - Theory

| | | A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf

| | | Compressed Image File Formats - JPEG, PNG, GIF, XBM, BMP (ACM, 1999).pdf

| | | Computer Graphics and Geometric Modeling.pdf

| | | Computer Graphics C Version 2Ed - Donald Hearn , Pauline Baker.pdf

| | | Curves and Surfaces for Computer Graphics.pdf

| | | Geometric Algebra for Computer Graphics - Vince John.pdf

| | | Geometric Algebra for Computer Science.pdf

| | | Geometry for Computer Graphics - Formulae, Examples and Proofs - - Vince John.pdf

| | | Handbook of Image and Video Processing.pdf

| | | Image and Video Compression for Multimedia Engineering - Fundamentals, Algorithms and Standards (CRC, 2000).pdf

| | | Mathematical and Computer Programming Techniques for Computer Graphics.pdf

| | | Mathematics for Computer Graphics 2nd Edition - - Vince John.pdf

| | | Mathematics of Digital Images - Creation, Compression, Restoration, Recognition; S. G. Hoggar (Cambridge, 2006).pdf

| | | Multidimensional Signal, Image, and Video Processing and Coding.djvu

| | | Non-Photorealistic Computer Graphics - Morgan Kaufmann.pdf

| | | Point Based Graphics - Morgan Kaufmann.pdf

| | | Principles of Computer Graphics - Theory and Practice Using OpenGL and

Maya.pdf

| | | The Essential Guide to Image Processing.pdf

| | | Transformations and Projections in Computer Graphics.pdf

| | | Vector Analysis for Computer Graphics - - Vince John.pdf

| | |

| | +---3D Computer Graphics - A Mathematical Introduction Using OpenGL

| | | 3D Computer Graphics - A Mathematical Introduction Using OpenGL.pdf

| | | Sample Programs.7z

| | |

| | +---GPU Gems - nvidia

| | | | GPU Programming Guide.pdf

| | | | NVIDIA_SDK10_Direct3D_10.11.0501.1720.exe

| | | | NVIDIA_SDK10_OpenGL_10.52.0215.1635.exe

| | | |

| | | +---Cg

| | | | Cg-2.0_May2008_LanguageSpecification.pdf

| | | | Cg-2.0_May2008_ReferenceManual.pdf

| | | | Cg-2.0_May2008_Setup.exe

| | | | CgUsersManual.pdf

| | | |

| | | +---GPU Gems 1

| | | | GPU Gems - CD Contents.zip

| | | | GPU Gems 1.djvu

| | | |

| | | +---GPU Gems 2

| | | | GPU Gems 2 - CD Contents.rar

| | | | GPU Gems 2.djvu

| | | |

| | | \---GPU Gems 3

| | | CD Contents.7z

| | | GPU Gems 3 - Visual TOC.pdf

| | | GPU Gems 3.chm

| | |

| | +---Graphics Gems Series

| | | Graphics Gems 1 - Andrew S Glassner.pdf

| | | Graphics Gems 2 - James Arvo.pdf

| | | Graphics Gems 3 - David Kirk.pdf

| | | Graphics Gems 4 - Paul S. Heckbert.pdf

| | | Graphics Gems 5 - Alan W. Paeth.pdf

| | | Graphics Gems Series.rar

| | |

| | +---Interactive Computer Graphics Lectures

| | | AngelCG00.ppt

| | | AngelCG01.ppt

| | | AngelCG02.ppt

| | | AngelCG03.ppt

| | | AngelCG04.ppt

| | | AngelCG05.ppt

| | | AngelCG06.ppt

| | | AngelCG07.ppt

| | | AngelCG08.ppt

| | | AngelCG09.ppt

| | | AngelCG10.ppt

| | | AngelCG11.ppt

| | | AngelCG12.ppt

| | | AngelCG13.ppt

| | | AngelCG14.ppt

| | | AngelCG15.ppt

| | | AngelCG16.ppt

| | | AngelCG17.ppt

| | | AngelCG18.ppt

| | | AngelCG19.ppt

| | | AngelCG20.ppt

| | | AngelCG21.ppt

| | | AngelCG22.ppt

| | | AngelCG23.ppt

| | | AngelCG24.ppt

| | | AngelCG25.ppt

| | | AngelCG26.ppt

| | | AngelCG27.ppt

| | | AngelCG28.ppt

| | | AngelCG29.ppt

| | | AngelCG30.ppt

| | | AngelCG31.ppt

| | | AngelCG32.ppt

| | | AngelCG33.ppt

| | | AngelCG34.ppt

| | | AngelCG35.ppt

| | | AngelCG36.ppt

| | | AngelCG37.ppt

| | | AngelCG38.ppt

| | | AngelCG39.ppt

| | | AngelCG40.ppt

| | | AngelCG41.ppt

| | | AngelCG42.ppt

| | | AngelCGE1.ppt

| | | AngelCGE2.ppt

| | | AngelCGE3.ppt

| | | AngelCGE4.ppt

| | | AngelCGE5.ppt

| | | AngelCGE6.ppt

| | | AngelCGE7.ppt

| | | AngelCGE8.ppt

| | | READEME.txt

| | |

| | +---MIT OpenCourseware - Computer Graphics

| | | 10_Animation 1 - Interpolation and Kinematics.pdf

| | | 11_Animation 2 - Orientation and Quaternions.pdf

| | | 12_Animation 3 - Dynamics.pdf

| | | 13_Graphics Pipeline 1 - Perspective Transformations.pdf

| | | 14_Graphics Pipeline 2 - Line Clipping and Rasterization.pdf

| | | 15_Graphics Pipeline 3 - Polygon Rasterization.pdf

| | | 16_Graphics Pipeline 4 - Polygon Clipping.pdf

| | | 17_Shadows.pdf

| | | 18_Global Illumination - Radiosity.pdf

| | | 19_Monte Carlo Ray Tracing.pdf

| | | 1_1_Course Overview.pdf

| | | 1_2_C++ Tutorial.pdf

| | | 20_Color 1 - Color Vision and Color Spaces.pdf

| | | 21_Color 2 - Color Effects and Production.pdf

| | | 22_Texture Mapping.pdf

| | | 23_Sampling, Aliasing and MIP Mapping.pdf

| | | 2_Ray casting 1 - Genration and Intersection.pdf

| | | 3_Ray casting 2 - More Intersections.pdf

| | | 4_Transformations 1 - Translation, Rotation and Scale.pdf

| | | 5_1_Transformations 2 - In Modeling.pdf

| | | 5_2_Linear Algebra Tutorial.pdf

| | | 6_Ray Tracing.pdf

| | | 7_Local Illumination.pdf

| | | 8_Acceleration Data Structures.pdf

| | | 9_Curves and Surfaces.pdf

| | |

| | \---Video Lectures

| | \---nptelhrd - Introduction to Computer Graphics

| | Lecture 1 - Introduction to Computer Graphics.flv

| | Lecture 10 - Three Dimensional Graphics.flv

| | Lecture 11 - Projection Transformations and Viewing Pipeline.flv

| | Lecture 12 - 3D Viewing.flv

| | Lecture 13 - Scan Converting Lines, Circles and Ellipses.flv

| | Lecture 14 - Scan Converting Lines, Circles and Ellipses.flv

| | Lecture 15 - Scan Converting Lines, Circles and Ellipses.flv

| | Lecture 16 - Scan Converting Lines, Circles and Ellipses.flv

| | Lecture 17 - Scan Converting Lines, Circles and Ellipses.flv

| | Lecture 18 - PolyFill Scan Conversion of a Polygon.flv

| | Lecture 19 - PolyFill Scan Conversion of a Polygon Contd...flv

| | Lecture 2 - CRT Display Devices.flv

| | Lecture 20 - Clipping - Lines And Polygons.flv

| | Lecture 21 - Clipping - Lines And Polygons.flv

| | Lecture 22 - Clipping - Lines And Polygons.flv

| | Lecture 23 - Solid Modelling.flv

| | Lecture 24 - Solid Modelling.flv

| | Lecture 25 - Solid Modelling Contd...flv

| | Lecture 26 - Visible Surface Detection.flv

| | Lecture 27 - Visible Surface Detection.flv

| | Lecture 28 - Visible Surface Detection.flv

| | Lecture 29 - Visible Surface Detection.flv

| | Lecture 3 - CRT Devices Contd...flv

| | Lecture 30 - Visible Surface Detection.flv

| | Lecture 31 - Visible Surface Detection.flv

| | Lecture 32 - Visible Surface Detection.flv

| | Lecture 33 - Illumination and Shading.flv

| | Lecture 34 - Illumination and Shading.flv

| | Lecture 35 - Illumination and Shading.flv

| | Lecture 36 - Curve Representation.flv

| | Lecture 37 - Curve Representation.flv

| | Lecture 38 - Curves and Surface Representation.flv

| | Lecture 39 - Graphics Programming.flv

| | Lecture 4 - CRT Display Devices Contd...flv

| | Lecture 40 - Graphics Programming Using OpenGL.flv

| | Lecture 41 - Advanced Topics.flv

| | Lecture 42 - Digital Image Processing.flv

| | Lecture 43 - Digital Image Processing.flv

| | Lecture 5 - CRT Display Devices Contd...flv

| | Lecture 6 - Transformations.flv

| | Lecture 7 - Transformations in 2D.flv

| | Lecture 8 - Three Dimensional Graphics.flv

| | Lecture 9 - Three Dimensional Graphics.flv

| |